Press
Sovereign Earth press kit
Fact sheet, description, logos and screenshots. One zip, no sign-up.
Formerly known as Epochfall.
Logos and 1920-wide screenshots plus the fact sheet below. Studio material (the bison mark, the ident, the About text) is in the studio kit on the hub.
Fact sheet
- Developer
- Iron Buffalo Studios, a one-person, veteran-owned studio
- Based in
- Houston, Texas
- Platform
- PC (Windows), coming to Steam and Epic
- Status
- Pre-alpha, in development; Early Access is the goal
- Engine
- Unreal Engine 5
- Genre
- Grand strategy with real-time battles
- Players
- Single-player
- Press contact
- bfreitas@ironbuffalostudios.com
Description
Every empire falls. Hold yours on a living Earth. Sovereign Earth is grand strategy on a real map of every nation, from the Bronze Age to an age still to come: borders, cities, diplomacy and wars between 197 realms on one map of the real world, with real-time battles and sieges you command yourself.
Features
- One living map of the real Earth: borders, cities, diplomacy and wars between every realm, from the Bronze Age on; the 270 BC start with Rome, Carthage, the Gauls and the Seleucids.
- Battles fought in real time: orders to companies from the command bar, rivers and hills to hold, siege towers and rams brought up to the walls; or let the card resolve it.
- Historical battles as they happened: Gaugamela, Cannae, Zama, Alesia, Kadesh and Hastings from the main menu, deployed as history left them.
Logos
Screenshots
About the media
All screenshots are real captures from the pre-alpha PC build (Oct 2026). AI-assisted: the 3D units, buildings and city art come from AI image and 3D tools; the map, interface and battles are the studio's own work. The shield emblem in the logo is AI-assisted brand art (the studio's own vector layout, given an AI material pass); the lettering is a custom logotype drawn from Playfair Display SC (SIL Open Font License).
Logos and screenshots may be used in coverage of the game. Game footage is from a work-in-progress build and may change.











